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Version: 4.1.0

State

⚠️ This class is for internal use only.
class State

A component that shows the current status of the user input or the animation

Properties#

holding#

readonly

Whether user is clicking or touching

Type: boolean

animating#

readonly

Whether Flicking's animating

Type: boolean

Methods#

onHold#

An event handler for Axes's hold event

Returns: void

PARAMETERTYPEOPTIONALDEFAULTDESCRIPTION
ctxobjectyesEvent context
ctx.flickingFlickingyesAn instance of Flicking
ctx.axesEventobjectyesA hold event of Axes
ctx.transitTofunctionyesA function for changing current state to other state

onChange#

An event handler for Axes's change event

Returns: void

PARAMETERTYPEOPTIONALDEFAULTDESCRIPTION
ctxobjectyesEvent context
ctx.flickingFlickingyesAn instance of Flicking
ctx.axesEventobjectyesA change event of Axes
ctx.transitTofunctionyesA function for changing current state to other state

onRelease#

An event handler for Axes's release event

Returns: void

PARAMETERTYPEOPTIONALDEFAULTDESCRIPTION
ctxobjectyesEvent context
ctx.flickingFlickingyesAn instance of Flicking
ctx.axesEventobjectyesA release event of Axes
ctx.transitTofunctionyesA function for changing current state to other state

onAnimationEnd#

An event handler for Axes's animationEnd event

Returns: void

PARAMETERTYPEOPTIONALDEFAULTDESCRIPTION
ctxobjectyesEvent context
ctx.flickingFlickingyesAn instance of Flicking
ctx.axesEventobjectyesA animationEnd event of Axes
ctx.transitTofunctionyesA function for changing current state to other state

onFinish#

An event handler for Axes's finish event

Returns: void

PARAMETERTYPEOPTIONALDEFAULTDESCRIPTION
ctxobjectyesEvent context
ctx.flickingFlickingyesAn instance of Flicking
ctx.axesEventobjectyesA finish event of Axes
ctx.transitTofunctionyesA function for changing current state to other state