Flicking
class Flicking extends Component
control
camera
renderer
viewport
initialized
circularEnabled
index
element
currentPanel
panels
panelCount
visiblePanels
animating
holding
activePlugins
align
defaultIndex
horizontal
circular
bound
adaptive
needPanelThreshold
deceleration
easing
duration
inputType
moveType
threshold
interruptable
bounce
iOSEdgeSwipeThreshold
preventClickOnDrag
disableOnInit
renderOnlyVisible
autoInit
autoResize
renderExternal
Constructor
new Flicking(root, options)
PARAMETER | TYPE | OPTIONAL | DEFAULT | DESCRIPTION |
---|---|---|---|---|
root | HTMLElement | string | no | A root HTMLElement to initialize Flicking on it. When it's a typeof string , it should be a css selector string | |
options | object | yes | {} | An options object for Flicking. |
Properties
VERSION
Version info string
Type: string
Flicking.VERSION; // ex) 4.0.0
control
Control instance of the Flicking
Type: Control
Default: SnapControl
See:
camera
Camera instance of the Flicking
Type: Camera
Default: LinearCamera
See:
renderer
Renderer instance of the Flicking
Type: Renderer
Default: VanillaRenderer
See:
viewport
A component that manages viewport size
Type: Viewport
See:
initialized
Whether Flicking's init() is called.
This is true
when init() is called, and is false
after calling destroy().
Type: boolean
Default: false
circularEnabled
Whether the circular
option is enabled.
The circular option can't be enabled when sum of the panel sizes are too small.
Type: boolean
Default: false
index
Index number of the currentPanel
Type: number
Default: 0
element
The root(.flicking-viewport
) element
Type: HTMLElement
currentPanel
Currently active panel
Type: Panel
See:
panels
Array of panels
Type: Array<Panel>
See:
panelCount
Count of panels
Type: number
visiblePanels
Array of panels that is visible at the current position
Type: Array<Panel>
See:
animating
Whether Flicking's animating
Type: boolean
holding
Whether user is clicking or touching
Type: boolean
activePlugins
A current list of activated plugins
Type: Array<Plugin>
align
Align position of the panels within viewport. You can set different values each for the panel and camera
Type: ALIGN | string | number | Object
Default: "center"
PROPERTY | TYPE | DESCRIPTION |
---|---|---|
panel | ALIGN | string | number | The align value for each Panels |
camera | ALIGN | string | number | The align value for Camera |
const possibleOptions = [
// Literal strings
"prev", "center", "next",
// % values, applied to both panel & camera
"0%", "25%", "42%",
// px values, arithmetic calculation with (+/-) is also allowed.
"0px", "100px", "50% - 25px",
// numbers, same to number + px ("0px", "100px")
0, 100, 1000,
// Setting a different value for panel & camera
{ panel: "10%", camera: "25%" }
];
possibleOptions.forEach(align => {
new Flicking("#el", { align });
});
defaultIndex
Index of the panel to move when Flicking's init() is called. A zero-based integer
Type: number
Default: 0
horizontal
Direction of panel movement (true: horizontal, false: vertical)
Type: boolean
Default: true
circular
Enables circular(continuous loop) mode, which connects first/last panel for continuous scrolling.
Type: boolean
Default: false
bound
Prevent the view(camera element) from going out of the first/last panel, so it won't show empty spaces before/after the first/last panel
Only can be enabled when circular=false
Type: boolean
Default: false
adaptive
Update height of the viewport element after movement same to the height of the panel below. This can be only enabled when horizontal=true
Type: boolean
Default: false
needPanelThreshold
A Threshold from viewport edge before triggering needPanel
event
Type: number
Default: 0
deceleration
Deceleration value for panel movement animation which is triggered by user input. A higher value means a shorter animation time
Type: number
Default: 0.0075
easing
An easing function applied to the panel movement animation. Default value is easeOutCubic
Type: function
Default: x => 1 - Math.pow(1 - x, 3)
See:
- Easing Functions Cheat Sheet http://easings.net/
duration
Default duration of the animation (ms)
Type: number
Default: 500
inputType
Types of input devices to enable
Type: Array<string>
Default: ["touch", "mouse"]
See:
moveType
Movement style by user input. This will change instance type of Flicking#control
You can use the values of the constant MOVE_TYPE
Type: MOVE_TYPE | Pair.<string, object>
Default: "snap"
moveType | control | options |
---|---|---|
"snap" | {@link SnapControl} | |
"freeScroll" | {@link FreeControl} | {@link FreeControlOptions} |
import Flicking, { MOVE_TYPE } from "@egjs/flicking";
const flicking = new Flicking({
moveType: MOVE_TYPE.SNAP
});
const flicking = new Flicking({
// If you want more specific settings for the moveType
// [moveType, options for that moveType]
// In this case, it's ["freeScroll", FreeControlOptions]
moveType: [MOVE_TYPE.FREE_SCROLL, { stopAtEdge: true }]
});
threshold
Movement threshold to change panel (unit: px). It should be dragged above the threshold to change the current panel.
Type: number
Default: 40
interruptable
Set animation to be interruptable by click/touch.
Type: boolean
Default: true
bounce
The size value of the bounce area. Only can be enabled when circular=false
.
You can set different bounce value for prev/next direction by using array.
number
for px value, and string
for px, and % value relative to viewport size.
You have to call Control#updateInput after changing this to take effect.
Type: string | number | Array<(string|number)>
Default: "20%"
const possibleOptions = [
// % values, relative to viewport element(".flicking-viewport")'s size
"0%", "25%", "42%",
// px values, arithmetic calculation with (+/-) is also allowed.
"0px", "100px", "50% - 25px",
// numbers, same to number + px ("0px", "100px")
0, 100, 1000
];
const flicking = new Flicking("#el", { bounce: "20%" });
flicking.bounce = "100%";
flicking.control.updateInput(); // Call this to update!
iOSEdgeSwipeThreshold
Size of the area from the right edge in iOS safari (in px) which enables swipe-back or swipe-forward
Type: number
Default: 30
preventClickOnDrag
Automatically prevent click
event if the user has dragged at least a single pixel on the viewport element
Type: boolean
Default: true
disableOnInit
Automatically call disableInput() on initialization
Type: boolean
Default: false
renderOnlyVisible
Whether to render visible panels only. This can dramatically increase performance when there're many panels.
Type: boolean
Default: false
autoInit
Call init() automatically when creating Flicking's instance
Type: boolean
Default: true
autoResize
Attach Flicking's resize method to window's resize event.
Flicking will automatically call resize window size and orientation change.
Type: boolean
Default: true
renderExternal
This is an option for the frameworks(React, Vue, Angular, ...). Don't set it as it's automatically managed by Flicking.
Type: boolean
Default: false
Methods
init
Initialize Flicking and move to the default index
This is automatically called on Flicking's constructor when autoInit
is true(default)
Returns: this
Emits: Flicking#event:ready
destroy
Destroy Flicking and remove all event handlers
Returns: void
prev
Move to the previous panel (current index - 1)
Returns: Promise<void>
- A Promise which will be resolved after reaching the previous panel
Emits: Flicking#event:moveStart, Flicking#event:move, Flicking#event:moveEnd, Flicking#event:willChange, Flicking#event:changed, Flicking#event:willRestore, Flicking#event:restored, Flicking#event:needPanel, Flicking#event:visibleChange, Flicking#event:reachEdge
PARAMETER | TYPE | OPTIONAL | DEFAULT | DESCRIPTION |
---|---|---|---|---|
duration | number | yes | options.duration | Duration of the panel movement animation (unit: ms) |
Throws: FlickingError
code | condition |
---|---|
INDEX_OUT_OF_RANGE | When the previous panel does not exist |
ANIMATION_ALREADY_PLAYING | When the animation is already playing |
ANIMATION_INTERRUPTED | When the animation is interrupted by user input |
STOP_CALLED_BY_USER | When the any of the event's stop() is called |
next
Move to the next panel (current index + 1)
Returns: Promise<void>
- A Promise which will be resolved after reaching the next panel
Emits: Flicking#event:moveStart, Flicking#event:move, Flicking#event:moveEnd, Flicking#event:willChange, Flicking#event:changed, Flicking#event:willRestore, Flicking#event:restored, Flicking#event:needPanel, Flicking#event:visibleChange, Flicking#event:reachEdge
PARAMETER | TYPE | OPTIONAL | DEFAULT | DESCRIPTION |
---|---|---|---|---|
duration | number | yes | options.duration | Duration of the panel movement animation (unit: ms). |
Throws: FlickingError
code | condition |
---|---|
INDEX_OUT_OF_RANGE | When the next panel does not exist |
ANIMATION_ALREADY_PLAYING | When the animation is already playing |
ANIMATION_INTERRUPTED | When the animation is interrupted by user input |
STOP_CALLED_BY_USER | When the any of the event's stop() is called |
moveTo
Move to the panel with given index
Returns: Promise<void>
- A Promise which will be resolved after reaching the target panel
Emits: Flicking#event:moveStart, Flicking#event:move, Flicking#event:moveEnd, Flicking#event:willChange, Flicking#event:changed, Flicking#event:willRestore, Flicking#event:restored, Flicking#event:needPanel, Flicking#event:visibleChange, Flicking#event:reachEdge
PARAMETER | TYPE | OPTIONAL | DEFAULT | DESCRIPTION |
---|---|---|---|---|
index | number | no | The index of the panel to move | |
duration | number | yes | options.duration | Duration of the animation (unit: ms) |
direction | DIRECTION | yes | DIRECTION.NONE | Direction to move, only available in the circular mode |
Throws: FlickingError
code | condition |
---|---|
INDEX_OUT_OF_RANGE | When the root is not either string or HTMLElement |
ANIMATION_ALREADY_PLAYING | When the animation is already playing |
ANIMATION_INTERRUPTED | When the animation is interrupted by user input |
STOP_CALLED_BY_USER | When the any of the event's stop() is called |
getPanel
Return the Panel at the given index. null
if it doesn't exists.
Returns: Panel | null
- Panel at the given index
PARAMETER | TYPE | OPTIONAL | DEFAULT | DESCRIPTION |
---|---|---|---|---|
index | number | no |
See:
const panel = flicking.getPanel(0);
// Which is a shorthand to...
const samePanel = flicking.panels[0];
enableInput
Enable input from the user (mouse/touch)
Returns: this
disableInput
Disable input from the user (mouse/touch)
Returns: this
getStatus
Get current flicking status. You can restore current state by giving returned value to setStatus()
Returns: Partial<Status>
- An object with current status value information
PARAMETER | TYPE | OPTIONAL | DEFAULT | DESCRIPTION |
---|---|---|---|---|
options | object | yes | {} | Status retrieving options |
options.index | boolean | yes | true | Include current panel index to the returning status. Camera will automatically move to the given index when the setStatus is called |
options.position | boolean | yes | true | Include camera position to the returning status. This works only when the moveType is freeScroll |
options.includePanelHTML | boolean | yes | Include panel's outerHTML to the returning status | |
options.visiblePanelsOnly | boolean | yes | Include only visiblePanel's HTML. This option is available only when the includePanelHTML is true |
setStatus
Restore to the state of the given Status
Returns: void
PARAMETER | TYPE | OPTIONAL | DEFAULT | DESCRIPTION |
---|---|---|---|---|
status | Partial<Status> | no | Status value to be restored. You should use the return value of the getStatus() method |
addPlugins
Add plugins that can have different effects on Flicking
Returns: this
PARAMETER | TYPE | OPTIONAL | DEFAULT | DESCRIPTION |
---|---|---|---|---|
plugins | Plugin | no | The plugin(s) to add |
See:
removePlugins
Remove plugins from Flicking.
Returns: this
PARAMETER | TYPE | OPTIONAL | DEFAULT | DESCRIPTION |
---|---|---|---|---|
plugin | Plugin | no | The plugin(s) to remove. |
See:
resize
Update viewport/panel sizes
Returns: this
Emits: Flicking#event:beforeResize, Flicking#event:afterResize
append
Add new panels after the last panel
Returns: Array<Panel>
- An array of appended panels
PARAMETER | TYPE | OPTIONAL | DEFAULT | DESCRIPTION |
---|---|---|---|---|
element | ElementLike | Array<ElementLike> | no | A new HTMLElement, a outerHTML of element, or an array of both |
Throws: FlickingError
ERROR_CODE.NOT_ALLOWED_IN_FRAMEWORK if called on frameworks (React, Angular, Vue...)
See:
const flicking = new Flicking("#flick");
// These are possible parameters
flicking.append(document.createElement("div"));
flicking.append("\<div\>Panel\</div\>");
flicking.append(["\<div\>Panel\</div\>", document.createElement("div")]);
// Even this is possible
flicking.append("\<div\>Panel 1\</div\>\<div\>Panel 2\</div\>");
prepend
Add new panels before the first panel
This will increase index of panels after by the number of panels added
Returns: Array<Panel>
- An array of prepended panels
PARAMETER | TYPE | OPTIONAL | DEFAULT | DESCRIPTION |
---|---|---|---|---|
element | ElementLike | Array<ElementLike> | no | A new HTMLElement, a outerHTML of element, or an array of both |
Throws: FlickingError
ERROR_CODE.NOT_ALLOWED_IN_FRAMEWORK if called on frameworks (React, Angular, Vue...)
See:
const flicking = new eg.Flicking("#flick");
flicking.prepend(document.createElement("div"));
flicking.prepend("\<div\>Panel\</div\>");
flicking.prepend(["\<div\>Panel\</div\>", document.createElement("div")]);
// Even this is possible
flicking.prepend("\<div\>Panel 1\</div\>\<div\>Panel 2\</div\>");
insert
Insert new panels at given index
This will increase index of panels after by the number of panels added
Returns: Array<Panel>
- An array of prepended panels
PARAMETER | TYPE | OPTIONAL | DEFAULT | DESCRIPTION |
---|---|---|---|---|
index | number | no | Index to insert new panels at | |
element | ElementLike | Array<ElementLike> | no | A new HTMLElement, a outerHTML of element, or an array of both |
Throws: FlickingError
ERROR_CODE.NOT_ALLOWED_IN_FRAMEWORK if called on frameworks (React, Angular, Vue...)
const flicking = new eg.Flicking("#flick");
flicking.insert(0, document.createElement("div"));
flicking.insert(2, "\<div\>Panel\</div\>");
flicking.insert(1, ["\<div\>Panel\</div\>", document.createElement("div")]);
// Even this is possible
flicking.insert(3, "\<div\>Panel 1\</div\>\<div\>Panel 2\</div\>");
remove
Remove the panel at the given index
This will decrease index of panels after by the number of panels removed
Returns: Array<Panel>
- An array of removed panels
PARAMETER | TYPE | OPTIONAL | DEFAULT | DESCRIPTION |
---|---|---|---|---|
index | number | no | Index of panel to remove | |
deleteCount | number | yes | 1 | Number of panels to remove from index |
trigger
Trigger a custom event.
Returns: this
- An instance of the component itself
PARAMETER | TYPE | OPTIONAL | DEFAULT | DESCRIPTION |
---|---|---|---|---|
event | string | ComponentEvent | no | The name of the custom event to be triggered or an instance of the ComponentEvent | |
params | Array<any> | $ts:... | no | Event data to be sent when triggering a custom event |
import Component, { ComponentEvent } from "@egjs/component";
class Some extends Component<{
beforeHi: ComponentEvent<{ foo: number; bar: string }>;
hi: { foo: { a: number; b: boolean } };
someEvent: (foo: number, bar: string) => void;
someOtherEvent: void; // When there's no event argument
}> {
some(){
if(this.trigger("beforeHi")){ // When event call to stop return false.
this.trigger("hi");// fire hi event.
}
}
}
const some = new Some();
some.on("beforeHi", e => {
if(condition){
e.stop(); // When event call to stop, `hi` event not call.
}
// `currentTarget` is component instance.
console.log(some === e.currentTarget); // true
typeof e.foo; // number
typeof e.bar; // string
});
some.on("hi", e => {
typeof e.foo.b; // boolean
});
// If you want to more know event design. You can see article.
// https://github.com/naver/egjs-component/wiki/How-to-make-Component-event-design%3F
once
Executed event just one time.
Returns: this
- An instance of the component itself
PARAMETER | TYPE | OPTIONAL | DEFAULT | DESCRIPTION |
---|---|---|---|---|
eventName | string | $ts:... | no | The name of the event to be attached or an event name - event handler mapped object. | |
handlerToAttach | function | $ts:... | yes | The handler function of the event to be attached |
import Component, { ComponentEvent } from "@egjs/component";
class Some extends Component<{
hi: ComponentEvent;
}> {
hi() {
alert("hi");
}
thing() {
this.once("hi", this.hi);
}
}
var some = new Some();
some.thing();
some.trigger(new ComponentEvent("hi"));
// fire alert("hi");
some.trigger(new ComponentEvent("hi"));
// Nothing happens
hasOn
Checks whether an event has been attached to a component.
Returns: boolean
- Indicates whether the event is attached.
PARAMETER | TYPE | OPTIONAL | DEFAULT | DESCRIPTION |
---|---|---|---|---|
eventName | string | no | The name of the event to be attached |
import Component from "@egjs/component";
class Some extends Component<{
hi: void;
}> {
some() {
this.hasOn("hi");// check hi event.
}
}
on
Attaches an event to a component.
Returns: this
- An instance of a component itself
PARAMETER | TYPE | OPTIONAL | DEFAULT | DESCRIPTION |
---|---|---|---|---|
eventName | string | $ts:... | no | The name of the event to be attached or an event name - event handler mapped object. | |
handlerToAttach | function | $ts:... | yes | The handler function of the event to be attached |
import Component, { ComponentEvent } from "@egjs/component";
class Some extends Component<{
hi: void;
}> {
hi() {
console.log("hi");
}
some() {
this.on("hi",this.hi); //attach event
}
}
off
Detaches an event from the component.
If the eventName
is not given this will detach all event handlers attached.
If the handlerToDetach
is not given, this will detach all event handlers for eventName
.
Returns: this
- An instance of a component itself
PARAMETER | TYPE | OPTIONAL | DEFAULT | DESCRIPTION |
---|---|---|---|---|
eventName | string | $ts:... | yes | The name of the event to be detached | |
handlerToDetach | function | $ts:... | yes | The handler function of the event to be detached |
import Component, { ComponentEvent } from "@egjs/component";
class Some extends Component<{
hi: void;
}> {
hi() {
console.log("hi");
}
some() {
this.off("hi",this.hi); //detach event
}
}
Events
ready
Event that fires when Flicking's init() is called
Type: object
PROPERTY | TYPE | DESCRIPTION |
---|---|---|
currentTarget | Flicking | An Flicking instance that triggered this event |
eventType | string | Name of the event |
beforeResize
Event that fires when Flicking's resize() is called, before updating the sizes of panels and viewport.
You can update the sizes of panels and viewport with this event, and it'll be applied after resize() is finished.
Type: object
PROPERTY | TYPE | DESCRIPTION |
---|---|---|
currentTarget | Flicking | An Flicking instance that triggered this event |
eventType | string | Name of the event |
width | number | Previous width of the viewport |
height | number | Previous height of the viewport |
element | HTMLElement | The viewport element |
afterResize
Event that fires when Flicking's resize() is called, after updating the sizes of panels and viewport.
Type: object
PROPERTY | TYPE | DESCRIPTION |
---|---|---|
currentTarget | Flicking | An Flicking instance that triggered this event |
eventType | string | Name of the event |
width | number | New width of the viewport |
height | number | New height of the viewport |
prev | object | Previous size of the viewport |
prev.width | number | Previous width of the viewport |
prev.height | number | Previous height of the viewport |
sizeChanged | boolean | A Boolean value indicating whether the width/height of the viewport element is changed |
element | HTMLElement | The viewport element |
holdStart
Event that fires when user started dragging.
Type: object
PROPERTY | TYPE | DESCRIPTION |
---|---|---|
currentTarget | Flicking | An Flicking instance that triggered this event |
eventType | string | Name of the event |
stop | function | Stop the event action and prevent user from dragging |
axesEvent | object | hold event of Axes |
holdEnd
Event that fires when user stopped dragging.
Type: object
PROPERTY | TYPE | DESCRIPTION |
---|---|---|
currentTarget | Flicking | An Flicking instance that triggered this event |
eventType | string | Name of the event |
axesEvent | object | release event of Axes |
moveStart
Event that fires once before first move event
Type: object
PROPERTY | TYPE | DESCRIPTION |
---|---|---|
currentTarget | Flicking | An Flicking instance that triggered this event |
eventType | string | Name of the event |
stop | function | Stop the event action and prevent user from dragging |
isTrusted | boolean | Boolean that indicates whether the event was generated by a user action |
holding | boolean | Boolean that indicates whether the user is dragging the viewport element |
direction | DIRECTION | Moving direction relative to previous position of the camera |
axesEvent | object | change event of Axes |
move
Event that fires for every movement
Type: object
PROPERTY | TYPE | DESCRIPTION |
---|---|---|
currentTarget | Flicking | An Flicking instance that triggered this event |
eventType | string | Name of the event |
stop | function | Stop the event action and prevent user from dragging |
isTrusted | boolean | Boolean that indicates whether the event was generated by a user action |
holding | boolean | Boolean that indicates whether the user is dragging the viewport element |
direction | DIRECTION | Moving direction relative to previous position of the camera |
axesEvent | object | change event of Axes |
moveEnd
Event that fires when the movement is finished by user input release or animation end.
Type: object
PROPERTY | TYPE | DESCRIPTION |
---|---|---|
currentTarget | Flicking | An Flicking instance that triggered this event |
eventType | string | Name of the event |
isTrusted | boolean | Boolean that indicates whether the event was generated by a user action |
holding | boolean | Boolean that indicates whether the user is dragging the viewport element |
direction | DIRECTION | Moving direction relative to previous position of the camera |
axesEvent | object | finish event of Axes |
willChange
Event that fires when Flicking's active index will be changed. Index will be changed at the changed event.
It can be triggered when user finished input, or flicking start to move by method.
Calling stop()
in event will prevent index change and camera movement.
Type: object
PROPERTY | TYPE | DESCRIPTION |
---|---|---|
currentTarget | Flicking | An Flicking instance that triggered this event |
eventType | string | Name of the event |
stop | function | Stop the event action and prevent user from dragging |
index | number | New active index |
panel | Panel | New active panel |
isTrusted | boolean | Boolean that indicates whether the event was generated by a user action |
direction | DIRECTION | Moving direction from the active panel to the target panel |
changed
Event that fires when Flicking's index is changed.
Type: object
PROPERTY | TYPE | DESCRIPTION |
---|---|---|
currentTarget | Flicking | An Flicking instance that triggered this event |
eventType | string | Name of the event |
index | number | New index |
panel | Panel | New active panel |
prevIndex | number | Previous index |
prevPanel | Panel | null | Previous active panel |
isTrusted | boolean | Boolean that indicates whether the event was generated by a user action |
direction | DIRECTION | Moving direction from the active panel to the target panel |
willRestore
Event fires when user drag amount not reached threshold and is returning to currentPanel
Type: object
PROPERTY | TYPE | DESCRIPTION |
---|---|---|
currentTarget | Flicking | An Flicking instance that triggered this event |
eventType | string | Name of the event |
stop | function | Stop the event action and prevent user from dragging |
index | number | Index of the panel to restore |
panel | Panel | Panel to restore |
isTrusted | boolean | Boolean that indicates whether the event was generated by a user action |
direction | DIRECTION | Moving direction relative to previous position of the camera |
restored
Event that fires when Flicking has returned to currentPanel
Type: object
PROPERTY | TYPE | DESCRIPTION |
---|---|---|
currentTarget | Flicking | An Flicking instance that triggered this event |
eventType | string | Name of the event |
isTrusted | boolean | Boolean that indicates whether the event was generated by a user action |
select
Event that fires when panel is statically click / touched
Type: object
PROPERTY | TYPE | DESCRIPTION |
---|---|---|
currentTarget | Flicking | An Flicking instance that triggered this event |
eventType | string | Name of the event |
index | number | Selected panel's index |
panel | Panel | Selected panel |
direction | DIRECTION | Direction from current camera position to the selected panel's position |
needPanel
Event that fires when an empty panel area is visible at the edge of viewport
You can set its threshold with needPanelThreshold
Type: object
PROPERTY | TYPE | DESCRIPTION |
---|---|---|
currentTarget | Flicking | An Flicking instance that triggered this event |
eventType | string | Name of the event |
direction | DIRECTION | Direction where new panel is needed. |
DIRECTION.PREV means panels should be prepended and DIRECTION.NEXT means panels should be appended |
visibleChange
Event that fires when visible panel inside the viewport changes
Type: object
PROPERTY | TYPE | DESCRIPTION |
---|---|---|
currentTarget | Flicking | An Flicking instance that triggered this event |
eventType | string | Name of the event |
added | Array<Panel> | Panels that added from previous visible panels |
removed | Array<Panel> | Panels that removed from previous visible panels |
visiblePanels | Array<Panel> | Current visible panels |
reachEdge
Event that fires when camera reaches the maximum/minimum range
Type: object
PROPERTY | TYPE | DESCRIPTION |
---|---|---|
currentTarget | Flicking | An Flicking instance that triggered this event |
eventType | string | Name of the event |
direction | DIRECTION | Direction indicates whether the camera's position is at the maximum range(DIRECTION.NEXT) or minimum range(DIRECTION.PREV) |