Concepts

Before you learn about the options Fixture Monkey provides, there are a few things you need to know.

Property

In the documentation, the term property is consistently used instead of field when referring to the characteristics of a class’s object. While it has the same name as ‘property’ in Kotlin, the concept is different in Fixture Monkey.

Fixture Monkey’s initial structure was primarily based on fields, which imposed limitations on configuration and control through methods and other mechanisms. For example, when relying solely on fields, it’s not possible to access annotations on setter methods. To address this limitation, the Property interface was introduced, which extends support beyond just fields.

A property in Fixture Monkey, functions as a fundamental component within a class and can represent a Field, Method, or Kotlin Property. It contains information about its Type, Annotations on it, and its name.

Moreover, in Fixture Monkey, the characteristics of both Objects and Containers are also expressed through the concept of property.

ObjectProperty

An ObjectProperty is a property that represents immutable object information. It includes:

  • property: The property of the object itself.
  • propertyNameResolver: Determines how the property name is resolved.
  • elementIndex: If the object is an element of a Container, it indicates the index.
public final class ObjectProperty {
    private final Property property;

    private final PropertyNameResolver propertyNameResolver;
	
    @Nullable
    private final Integer elementIndex;
}

ContainerProperty

The property of a container type is represented by ContainerProperty, which describes immutable container information. It includes:

  • elementProperties: A list of element properties.
  • containerInfo: TheArbitraryContainerInfo that determines the container’s size.
public final class ContainerProperty {
    private final List<Property> elementProperties;

    private final ArbitraryContainerInfo containerInfo;
}

Options

In Fixture Monkey, several options share common characteristics. For example, let’s take a look at the options related to modifying the ObjectPropertyGenerator

defaultObjectPropertyGenerator, pushObjectPropertyGenerator, pushAssignableTypeObjectPropertyGenerator, pushExactTypeObjectPropertyGenerator

Options with the prefix default are applied as defaults to all properties generated by Fixture Monkey. These defaults set a basic behavior that affects all property types uniformly.

However, if you need to apply specific options for a particular type, you can make use of the options that start with push. There are three variations of these push options.

  • push~ : Accepts a MatcherOperator as a parameter.
  • pushAssignableType~: This option applies the specified setting to every property type for which the given type (associated with the option) is assignable. This means that the option is applied not only to the exact given type but also to any type that can be assigned to the property type, including superclasses or superinterfaces.
  • pushExactType~: This option limits the setting to properties with the exact same type. It does not impact properties with subtype or supertype relationships.

It’s important to note that options set using the push variants take precedence over the default options. This means that when a push option is defined for a specific type, it will override any corresponding default option for that type.