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Version: 4.4.1

StrictControl

class StrictControl extends Control

A Control that allow you to select the maximum number of panels to move at a time

Constructor#

new StrictControl()
PARAMETERTYPEOPTIONALDEFAULTDESCRIPTION
Partial<StrictControlOptions>✔️{}

Properties#

count#

Maximum number of panels that can be moved at a time

Type: number

Default: 1

controller#

readonlyinherited

A controller that handles the @egjs/axes events

Type: AxesController

activeIndex#

readonlyinherited

Index number of the currentPanel

Type: number

Default: 0

activePanel#

readonlyinherited

An active panel

Type: Panel | null

animating#

readonlyinherited

Whether Flicking's animating

Type: boolean

holding#

readonlyinherited

Whether user is clicking or touching

Type: boolean

Methods#

destroy#

Destroy Control and return to initial state

Returns: void

updateInput#

Update controller's state

Returns: this

moveToPosition#

async

Move Camera to the given position

Returns: Promise<void>

  • A Promise which will be resolved after reaching the target position

Emits: Flicking#event:moveStart, Flicking#event:move, Flicking#event:moveEnd, Flicking#event:willChange, Flicking#event:changed, Flicking#event:willRestore, Flicking#event:restored, Flicking#event:needPanel, Flicking#event:visibleChange, Flicking#event:reachEdge

PARAMETERTYPEOPTIONALDEFAULTDESCRIPTION
positionnumberThe target position to move
durationnumberDuration of the panel movement animation (unit: ms).
axesEventobject✔️release event of Axes

Throws: FlickingError

codecondition
POSITION_NOT_REACHABLEWhen the given panel is already removed or not in the Camera's range
NOT_ATTACHED_TO_FLICKINGWhen init is not called before
ANIMATION_INTERRUPTEDWhen the animation is interrupted by user input
STOP_CALLED_BY_USERWhen the animation is interrupted by user input

init#

inherited

Initialize Control

Returns: this

PARAMETERTYPEOPTIONALDEFAULTDESCRIPTION
flickingFlickingAn instance of Flicking

enable#

inherited

Enable input from the user (mouse/touch)

Returns: this

disable#

inherited

Disable input from the user (mouse/touch)

Returns: this

updatePosition#

inherited

Update position after resizing

Returns: Promise<void>

PARAMETERTYPEOPTIONALDEFAULTDESCRIPTION
progressInPanelnumberPrevious camera's progress in active panel before resize

Throws: FlickingError

NOT_ATTACHED_TO_FLICKING When init is not called before

resetActive#

inherited

Reset activePanel to null

Returns: this

moveToPanel#

inheritedasync

Move Camera to the given panel

Returns: Promise<void>

  • A Promise which will be resolved after reaching the target panel

Emits: Flicking#event:moveStart, Flicking#event:move, Flicking#event:moveEnd, Flicking#event:willChange, Flicking#event:changed, Flicking#event:willRestore, Flicking#event:restored, Flicking#event:needPanel, Flicking#event:visibleChange, Flicking#event:reachEdge

PARAMETERTYPEOPTIONALDEFAULTDESCRIPTION
panelPanelThe target panel to move
optionsobjectAn options object
durationnumberDuration of the animation (unit: ms)
axesEventobject✔️release event of Axes
directionDIRECTION✔️DIRECTION.NONEDirection to move, only available in the circular mode

Throws: FlickingError

codecondition
POSITION_NOT_REACHABLEWhen the given panel is already removed or not in the Camera's range
NOT_ATTACHED_TO_FLICKINGWhen init is not called before
ANIMATION_INTERRUPTEDWhen the animation is interrupted by user input
STOP_CALLED_BY_USERWhen the animation is interrupted by user input

setActive#

inherited
PARAMETERTYPEOPTIONALDEFAULTDESCRIPTION
newActivePanelPanel
prevActivePanelPanel | null
isTrustedboolean
⚠️ This function is for internal use only.